Release Date: 29 September, 1999
Developer: Wizards of the Coast LLC
Publisher: Wizards Of The Coast LLC
Genres: Action, Adventure, Indie
Platforms: windows
Categories: Single-player, Steam Achievements, Full controller support, Steam Trading Cards, Steam Cloud, Steam Leaderboards
Digital Deluxe EditionThe Deluxe Edition includes a digital copy of Warlock: Master of the Spellbook, the Hero Codex, the Fate Codex, and two Warlocks, each with their own unique spells and abilities!About the GameWarlocks is a tactical combat system, where you control your party of four unique characters: a Warlock, a Mystic, a Necromancer, and a Rogue. The Warlock controls his spellcasting while the Mystic protects the group while the Necromancer controls the group’s movement. Each class has its own set of unique spells and abilities. Each class has the ability to use these abilities in battle. In addition, each class can equip weapons, armors, scrolls, and other gear that lets them customize their spellcasting even further.Each class can equip up to four pieces of gear that give them special abilities. These unique pieces of gear have different stats for each class. If an equipment item is too powerful for your character, you can always equip a legendary item that allows you to create a new version of the item that better suits your playstyle.A team of up to four allies, each with their unique abilities and spellbooks, joins in battles against the armies of the Evil One. Each class has at least one Necromancer as a member of the party. The Necromancer controls the Necromancers and the group’ s movement in battle. When the Necromancer dies, his Soul becomes trapped inside the Deadlock Stone and cannot be freed, so watch out. The Warlock has the ability to create a copy of himself that can be summoned to fight for him. The Warlock can summon an Arcane Warlock, a Wizard, and the Mystic. Each class has their own unique spells that work with each other. When you cast a spell that you create, you can use the spell in any other spell slots on your current platform. An example is to create a Fireball spell that you can then cast to burn enemies and protect your team from fire or ice blasts. You can even combine two spells together to create a devastating blast of Ice Storm.You can use all three classes in different combinations, so think carefully when you choose to use each class. The game features six races each with their own personalities, classes, spells, and abilities.Each race has a different map style. This creates an extra layer of strategy as each game plays out in a different map.Warlock: Master Of The Arcane features a unique combat system: spells are cast by using a spellbook and casting the spell by holding the button that points to the spell. Spells are cast in sequence: Spellbook is cast next, then the next spell is cast, then the next, and so on. Spells are cast at the same time on all targets.If you cast a spell while standing on an edge, you can walk on that edge. If you cast a spell in a square, you can walk up to and then walk into the square (not necessarily diagonally). As you walk up to and through a spell, the game is paused so you can carefully watch your movement to plan your next move.This system makes combat exciting and makes each spell a unique experience. You are limited in how far you can walk as you must choose when to pause the game and when to resume it. When you cast spells in the middle of a turn, you will have to pause the game again. You can pause the game if you are running low on mana or if you are about to cast a spell. You can also pause the game if the ground beneath you is shaking or if you are casting a spell from the sky. However, if you are standing on a ledge, you cannot pause the game while you are casting spells.You can only wear armor that fits your playstyle, so make sure that you can fit all of your items into your gear slots. Some classes can equip many items so you must choose what to put in your gear.There are a number of different weapon types, each with a different look and function. Each weapon type has a specific ability that lets you customize the weapon in ways that match your playstyle.Weapons have weight and can be balanced in combat by using different weapons of different weight. Each class has an exclusive set of spells that can be cast from their weapon. Each class has two unique sets of spells that can each be used as a spell from their weapon.Spellbooks contain an unlimited amount of spells that can cast from a spellbook. Some spellbooks contain two spells that can be used simultaneously as a spell from both the spellbook and the weapon. When you cast one spell from a spellbook, you can use another spell as a bonus action to cast it in that action. You can use one bonus action to cast one spell